I chose the elective interactive materiality to further develop skills and knowledge regarding how materials can guide and initiate interaction with a user. During this elective I had the chance to use my skills of 3D printing and textiles to explore different textures and actuation methods with electronics. As this was an elective where high quality presentation methods and mediums were really valued I was able to further integrate my feel for aesthetics in the presentation of our final prototype. After this elective I continued to use digital fabrication methods to manipulate and enhance fabrics. This elective allowed me to refine my design process as it used an approach similar to mine; designing starting by making and experiencing the material properties. During my FMP I also continuously tried to also design the aesthetics of the ways in which I presented the concept.
Below you can find the design process of Breeze an artefact which breathes, as one moves closer and touches it, it reveals its heartbeat to you. Breeze is made out of an emdf shell and a soft breathing top. This upper part is made out of a flexible semi-transparent fabric printed upon with filaflex. The pattern is made out of repetitive organic shapes that are printed upon the fabric when in its expanded state. This textile, after printing and removal of the textile from the 3D printer, then contracts and a hilly surface appears.